Video game physics, animation and visual effects are very important aspects in creating a realistic and fun gaming experience. Havok is one company that enhances that experience, providing game developers with a modular suite of tools that allows them to reach new standards in realism and interactivity in their games. The Ireland-based company has worked with a number of well-known developers, including Ubisoft, Sony, Microsoft and Intel. Havok announced the commercial release of its latest technology, Havok Behavior, at the Game Developers Conference in San Francisco. In this podcast with PodTech’s Rio Pesino, Havok’s Jeff Yates demos the Havok Behavior Tool.
Tags: gaming, Havok, game developers, Jeff Yates
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Copyright ©2008 PodTech.net. All rights reserved. Modified: Sat, 06 Sep 2008 21:12:00 -0700
September 17th, 2007 at 5:42 am
It’s very sad to see so much effort put in the making of such violent games. Almost every animation I saw in the physics demo reel, include some character killing another. Either is a lack of creativity or a predisposition to violence.
No wonder why your country is always in WAR.
Very sad.
September 19th, 2007 at 12:54 am
It’s so sad to see so much effort put in the making of such stupid comments. Just because a person plays a violent video game does not mean they support war. Death is a natural obsession of human society and video games are a safe outlet. To conclude, ‘our country’ could be anything from Japan, the UK, the USA, or Canada to any other country with technology to play video games (AKA most of them).
October 2nd, 2007 at 9:52 am
Very true. I notice that most people who make those sort of comments haven’t even lived in the country they try to put down.
They hate the wrong thing and think that just because one or a few act a certain way, the whole acts that way. It is indeed sad.
November 12th, 2007 at 6:17 pm
Looks like we know where Jack Thompson spends his free time. It’s a good thing video games don’t make people violent. Otherwise, I may have acted violently towards you Gonzalez.
November 13th, 2007 at 12:07 am
Yeah, STFU. We’d all rather play games than fight in bloody wars… I think that people need to chill about violent games… They not gonna disappear anytime soon…
November 18th, 2007 at 10:16 pm
there are 2 options here: kill people. or kill people in video games. pick one and stop complaining. people who arent little pussies want some action and excitement that you cant get with normal legal everyday life. and my country isnt in war. new zealand is the capital of peace.
December 20th, 2007 at 12:14 pm
Show me a major country that isn’t involved in some bloody conflict. Besides, games are made in every country, not just “ours”. There are studios in Norway, England, Japan, Korea, Canada, and many others. I sure don’t see Canada (responsible for Assassins Creed and Splinter Cell) waging any war, any time soon anyway. Be careful pointing the finger in an open forum, people may call you out on it.
December 26th, 2007 at 2:41 pm
i dont think violent games is a cause for war. but the comments under Gonzalo speaks for themselves. games only reflect violence in the mind of people. here in rio de janeiro some children carry a REAL 9mm or a AK47 and kill people without think, but they dont even know what is a ps2 or PC game. They have some fun with dance,sex,drugs. but most of them dont reach 18 years old. be a man and join the police or try to be a drug dealer if you can stand it. Some “people who arent little pussies” thinks action and excitement are found in games hahaha. omg try to find a girl for you plz and friends (real friends haha). you guys live a fictional fancy life, with virtual friends, virtual killing, virtual morality. when you enjoy enough of real life maybe you will be too tired to sit for hours in front of tv or monitor. sorry for my english, but who are u to criticise, u cant write well in your own language
May 18th, 2008 at 5:03 pm
I don’t think games breed killing machines, so I disagree with Gonzalo on that. However, he has a point that creativity in game development seems severely lacking. Compared to any other entertainment medium, I (from unofficial observation) think that games are the most hung up on a single story formula (centered on killing). Personally, I think it has more to do with how much easier it is to implement interactive killing in games than truly interactive social interaction.
June 12th, 2008 at 8:14 am
Funny … showing violence in games and movies is legal but showing sex is against the law. So, according to the law in the USA, violence is more socially acceptable than sex.
To the complainers, why don’t you create a non-violent video games, sell a million and prove to everyone how right you are.
Peace, Love, Laughter,
Rob:-]