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<pubDate>Wed, 09 Jul 2008 08:21:33 +0000</pubDate>
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	<item>
		<title>The Reboot: GDC 2008 Highlights</title>
		<link>http://www.podtech.net/home/4972/the-reboot-gdc-2008-highlights</link>
		<comments>http://www.podtech.net/home/4972/the-reboot-gdc-2008-highlights#comments</comments>
		<pubDate>Fri, 07 Mar 2008 07:01:48 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[FrontPage Episode]]></category>

		<category><![CDATA[The Reboot]]></category>

		<category><![CDATA[Featured Episode]]></category>

		<category><![CDATA[Digital Entertainment]]></category>

		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4972/the-reboot-gdc-2008-highlights</guid>
		<description><![CDATA[A record 18,000 people attended this year&#8217;s Game Developers Conference in San Francisco, CA.  The five-day event featured 400 sessions, the GDC career pavilion, keynotes by Microsoft&#8217;s John Schappert and Ray Kurzweil and other GDC-related events including an evening with Will Wright and Video Games Live.  In this episode of The Reboot, host [...]]]></description>
			<content:encoded><![CDATA[<p>A record <a href="http://kotaku.com/362335/gdc-attendance-hits-record-high">18,000 people attended</a> this year&#8217;s <a href="http://www.gdconf.com">Game Developers Conference</a> in San Francisco, CA.  The five-day event featured 400 sessions, the GDC career pavilion, keynotes by <a href="http://blog.wired.com/games/2008/02/liveblog-micros.html">Microsoft&#8217;s John Schappert</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17582">Ray Kurzweil</a> and other GDC-related events including <a href="http://rebootshow.com/62/the-rebootgdc-2008-an-evening-with-will-wright">an evening with Will Wright</a> and <a href="http://rebootshow.com/64/the-rebootgdc-2008-metroid-at-video-games-live">Video Games Live</a>.  In this episode of <a href="http://www.rebootshow.com">The Reboot</a>, <a href="http://www.myspace.com/rebootshow">host Rio Pesino</a> gives his take on some of the highlights of this year&#8217;s event, including <a href="http://www.engadget.com/2008/02/20/logitech-busts-out-150-driving-force-gt-wheel-for-gran-turismo/">Logitech&#8217;s new GT5 Prologue</a> racing wheel, <a href="http://www.ripten.com/2008/02/26/hands-on-with-dark-sector-multiplayer-bonus-official-screenshot-gallery/">Dark Sector</a> and <a href="http://www.destructoid.com/gdc-08-hot-shots-golf-out-of-bounds-hands-on-72205.phtml">Hot Shots Golf: Out of Bounds</a>.      </p>
<p>Tags: <a href="http://www.podtech.net/home/search/Dark+Sector" rel="tag">Dark Sector</a>, <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag"> Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Hot+Shots+Golf%3A+Out+of+Bounds" rel="tag"> Hot Shots Golf: Out of Bounds</a>, <a href="http://www.podtech.net/home/search/John+Schappert" rel="tag"> John Schappert</a>, <a href="http://www.podtech.net/home/search/Logitech" rel="tag"> Logitech</a>, <a href="http://www.podtech.net/home/search/Ray+Kurzweil" rel="tag"> Ray Kurzweil</a>, <a href="http://www.podtech.net/home/search/Rio+Pesino" rel="tag"> Rio Pesino</a>, <a href="http://www.podtech.net/home/search/The+Reboot" rel="tag"> The Reboot</a>, <a href="http://www.podtech.net/home/search/Video+Games+Live" rel="tag"> Video Games Live</a>, <a href="http://www.podtech.net/home/search/Will+Wright" rel="tag"> Will Wright</a></p>
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	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>06:51</itunes:duration>
<itunes:keywords>frontpage-episode, the-reboot, featured-episode, entertainment, gaming</itunes:keywords>
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	<item>
		<title>The Reboot/GDC 2008: Video Games Live - Metroid</title>
		<link>http://www.podtech.net/home/4938/the-rebootgdc-2008-video-games-live-metroid</link>
		<comments>http://www.podtech.net/home/4938/the-rebootgdc-2008-video-games-live-metroid#comments</comments>
		<pubDate>Tue, 26 Feb 2008 01:29:05 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[The Reboot]]></category>

		<category><![CDATA[FrontPage Episode]]></category>

		<category><![CDATA[Featured Episode]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Digital Entertainment]]></category>

		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4938/the-rebootgdc-2008-video-games-live-metroid</guid>
		<description><![CDATA[Video Games Live was in San Francisco, CA, offering full-symphony-orchestra treatments of some of the most popular video games.  Fans in attendance were given a special performance, as VGL played the theme to the popular Nintendo game &#8220;Metroid.&#8221;  It was only the second time Metroid has ever been played at VGL and The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.videogameslive.com/index.php?s=home">Video Games Live</a> was in San Francisco, CA, offering full-symphony-orchestra treatments of some of the most popular video games.  Fans in attendance were given a special performance, as VGL played the theme to the popular <a href="http://www.nintendo.com/">Nintendo</a> game &#8220;<a href="http://www.metroid.com/">Metroid</a>.&#8221;  It was only the second time Metroid has ever been played at VGL and <a href="http://www.rebootshow.com">The Reboot</a> was there to cover the event.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Metroid" rel="tag">Metroid</a>, <a href="http://www.podtech.net/home/search/Nintendo" rel="tag"> Nintendo</a>, <a href="http://www.podtech.net/home/search/The+Reboot" rel="tag"> The Reboot</a>, <a href="http://www.podtech.net/home/search/Video+Games+Live" rel="tag"> Video Games Live</a></p>
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	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>04:37</itunes:duration>
<itunes:keywords>the-reboot, frontpage-episode, featured-episode, podtech, entertainment, gaming</itunes:keywords>
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	<item>
		<title>Intel Processing Power at GDC</title>
		<link>http://www.podtech.net/home/4937/intel-processing-power-at-gdc</link>
		<comments>http://www.podtech.net/home/4937/intel-processing-power-at-gdc#comments</comments>
		<pubDate>Tue, 26 Feb 2008 00:10:54 +0000</pubDate>
		<dc:creator>Michael Johnson</dc:creator>
		
		<category><![CDATA[Commissioned]]></category>

		<category><![CDATA[Intel Gaming]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Intel]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4937/intel-processing-power-at-gdc</guid>
		<description><![CDATA[Intel processing power was the name of the game at the 2008 Game Developers Conference. With quad core and 8-core muscle &#8220;under the hood,&#8221; gamers, developers, and graphics folks alike had a chance to see their games supercharged: faster rendering, MMOs running at ultimate speed, and easier exporting of element into game architecture.
For this video [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.intel.com/">Intel</a> <a href="http://www.intel.com/cd/personal/computing/emea/eng/our-technology/327217.htm">processing power</a> was the name of the game at the <a href="http://www.gdconf.com/">2008 Game Developers Conference</a>. With quad core and 8-core muscle &#8220;under the hood,&#8221; gamers, developers, and graphics folks alike had a chance to see their games supercharged: faster rendering, MMOs running at ultimate speed, and easier exporting of element into game architecture.</p>
<p>For this video podcast, PodTech spoke with Peter De Lappe, of <a href="http://www.softimage.com/">Softimage</a> (also check out <a href="http://softontheroad.blogspot.com/">Softimage on the Road</a>) on 3D game development graphics architecture, as well as Ethan Schur of <a href="http://www.tdvision.com/">TDVision</a>, developers of Stereoscopic gaming headgear.</p>
<p>By the way, Intel&#8217;s smallest-ever processor will soon be given its brand name. This is the processor that <a href="http://blogs.intel.com/mobility/2008/02/intels_smallest_announcement_e.php">Intel&#8217;s Denise Bohling</a> says will bring an awesome Internet experience to small mobile devices. Check out her blog and share your guesses on the new brand name, which will be announced on March 3.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Intel" rel="tag">Intel</a>, <a href="http://www.podtech.net/home/search/processing+power" rel="tag">processing power</a>, <a href="http://www.podtech.net/home/search/2008+Game+Developers+Conference" rel="tag">2008 Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/quad+core" rel="tag">quad core</a>, <a href="http://www.podtech.net/home/search/game+architecture" rel="tag">game architecture</a>, <a href="http://www.podtech.net/home/search/Peter+De+Lappe" rel="tag">Peter De Lappe</a>, <a href="http://www.podtech.net/home/search/Softimage" rel="tag">Softimage</a>, <a href="http://www.podtech.net/home/search/Softimage+on+the+Road" rel="tag">Softimage on the Road</a>, <a href="http://www.podtech.net/home/search/Ethan+Schur" rel="tag">Ethan Schur</a>, <a href="http://www.podtech.net/home/search/TDVision" rel="tag">TDVision</a>, <a href="http://www.podtech.net/home/search/Stereoscopic" rel="tag">Stereoscopic</a>, <a href="http://www.podtech.net/home/search/gaming+headgear" rel="tag">gaming headgear</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2008/02/PID_013388/Podtech_GDC_Intel_gaming_2008_ipod.mp4" length="13745908" type="video/mp4"/>

	<itunes:author>Michael Johnson</itunes:author>
<itunes:duration>02:52</itunes:duration>
<itunes:keywords>commissioned, intel-gaming, podtech, corporate, gaming, intel</itunes:keywords>
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	<item>
		<title>Where is Gaming Going?</title>
		<link>http://www.podtech.net/home/4934/where-is-gaming-going</link>
		<comments>http://www.podtech.net/home/4934/where-is-gaming-going#comments</comments>
		<pubDate>Sat, 23 Feb 2008 08:01:40 +0000</pubDate>
		<dc:creator>Jason Lopez</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[PodTech News]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4934/where-is-gaming-going</guid>
		<description><![CDATA[Now that GDC 2008 is behind us, and the reviews are really rolling in, PodTech takes a wide look at the gaming industry, with IDC gaming analyst Billy Pidgeon.
Gaming&#8217;s future likely includes more attention from the courts, as it continues to gain in mass popularity and questions continue to arise around &#8220;mature content&#8221; and children, [...]]]></description>
			<content:encoded><![CDATA[<p>Now that <a href="http://www.gdconf.com/">GDC 2008</a> is behind us, and the <a href="http://normandybusiness.wordpress.com/2008/02/23/gdc-was-amazing-ish/">reviews</a> are really rolling in, PodTech takes a wide look at the gaming industry, with IDC gaming analyst <a href="http://www.idc.com/getdoc.jsp?containerId=PRF002762">Billy Pidgeon</a>.</p>
<p>Gaming&#8217;s future likely includes more <a href="http://gamer.blorge.com/2008/02/22/supreme-court-justice-scalia-weighs-in-on-video-games/">attention from the courts</a>, as it continues to gain in mass popularity and questions continue to arise around &#8220;mature content&#8221; and children, for instance. And, as always, plenty of opinions about various consoles, <a href="http://www.podtech.net/home/4896/the-reboot-pc-vs-console">PC vs. consoles</a>, and the issue of game development from the developers&#8217; perspective (the <a href="http://blog.morbific.com/2008/02/one-console-future.html">one-console future</a>, for example).</p>
<p>Billy Pidgeon is the program manager for IDC&#8217;s consumer markets: gaming program. In this podcast, he speaks with PodTech&#8217;s Jason Lopez about the gaming industry, drawing important distinctions between gaming, which is a massive and growing business, and the more entrenched industries that are built around movies.</p>
<p>The stakes for gaming companies are higher in a way, says Pidgeon, because there are no second chances after a game flops at market (unlike the many, many secondary distribution paths that movies have). But as the industry grows, Pidgeon says, there&#8217;s a chance for the world to benefit, not only because of the truly international business that the gaming industry enjoys, but also because a broad interest in gaming might inspire a broader interest in technology and mathematics.</p>
<p>Photo courtesy of Gamerscore Blog, via Creative Commons</p>
<p>Tags: <a href="http://www.podtech.net/home/search/GDC+2008" rel="tag">GDC 2008</a>, <a href="http://www.podtech.net/home/search/IDC" rel="tag">IDC</a>, <a href="http://www.podtech.net/home/search/Billy+Pidgeon" rel="tag">Billy Pidgeon</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2008/02/PID_013385/Podtech_GDC_Pidgeon_on_Games.mp3" length="11204675" type="audio/mpeg"/>

	<itunes:author>Jason Lopez</itunes:author>
<itunes:duration>11:40</itunes:duration>
<itunes:keywords>podtech, gaming, podtech-news</itunes:keywords>
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	<item>
		<title>The Reboot/GDC 2008: An Evening with Will Wright</title>
		<link>http://www.podtech.net/home/4933/the-rebootgdc-2008-an-evening-with-will-wright</link>
		<comments>http://www.podtech.net/home/4933/the-rebootgdc-2008-an-evening-with-will-wright#comments</comments>
		<pubDate>Sat, 23 Feb 2008 01:11:56 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[The Reboot]]></category>

		<category><![CDATA[FrontPage Episode]]></category>

		<category><![CDATA[Featured Episode]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Digital Entertainment]]></category>

		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4933/the-rebootgdc-2008-an-evening-with-will-wright</guid>
		<description><![CDATA[The creator of The Sims hosted a special GDC private speaking session at the Mezzanine in San Francisco, CA.  Spore was not the focus of Will Wright&#8217;s speech.  In this episode of The Reboot, Wright speaks on a wide array of topics, including The history of The Sims, Godzilla, Star Wars and James [...]]]></description>
			<content:encoded><![CDATA[<p>The creator of <a href="http://thesims.ea.com/">The Sims</a> hosted a special <a href="http://gdconf.com/">GDC</a> private speaking session at the Mezzanine in San Francisco, CA.  Spore was not the focus of Will Wright&#8217;s speech.  In this episode of <a href="http://rebootshow.com">The Reboot</a>, Wright speaks on a wide array of topics, including The history of The Sims, Godzilla, Star Wars and James Bond.  </p>
<p>Tags: <a href="http://www.podtech.net/home/search/GDC" rel="tag">GDC</a>, <a href="http://www.podtech.net/home/search/The+Reboot" rel="tag"> The Reboot</a>, <a href="http://www.podtech.net/home/search/The+Sims" rel="tag"> The Sims</a>, <a href="http://www.podtech.net/home/search/Will+Wright" rel="tag"> Will Wright</a>, <a href="http://www.podtech.net/home/search/Godzilla" rel="tag"> Godzilla</a>, <a href="http://www.podtech.net/home/search/Star+Wars" rel="tag"> Star Wars</a>, <a href="http://www.podtech.net/home/search/James+Bond" rel="tag"> James Bond</a>, <a href="http://www.podtech.net/home/search/Mezzanine" rel="tag"> Mezzanine</a></p>
]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2008/02/PID_013384/Podtech_Reboot_EA_WW_ipod.mp4" length="168879990" type="video/mp4"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>36:01</itunes:duration>
<itunes:keywords>the-reboot, frontpage-episode, featured-episode, podtech, entertainment, gaming</itunes:keywords>
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	<item>
		<title>The Reboot/GDC 2008: Xbox Blogger Breakfast</title>
		<link>http://www.podtech.net/home/4932/the-rebootgdc-2008-xbox-blogger-breakfast</link>
		<comments>http://www.podtech.net/home/4932/the-rebootgdc-2008-xbox-blogger-breakfast#comments</comments>
		<pubDate>Sat, 23 Feb 2008 01:04:12 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[The Reboot]]></category>

		<category><![CDATA[FrontPage Episode]]></category>

		<category><![CDATA[Featured Episode]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Digital Entertainment]]></category>

		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4932/the-rebootgdc-2008-xbox-blogger-breakfast</guid>
		<description><![CDATA[The Gamerscore Blog hosted a Xbox blogger breakfast for the media and video game blogging community.  The event gave a selected number of journalists and bloggers the chance to speak with Microsoft&#8217;s Chris Satchell, John Shappert and Aaron Greenberg.  In this audio version of The Reboot, host Rio Pesino takes you to the [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://gamerscoreblog.com/">Gamerscore Blog</a> hosted a <a href="http://gamerscoreblog.com/team/archive/2008/02/21/557641.aspx">Xbox blogger breakfast</a> for the media and video game blogging community.  The event gave a selected number of journalists and bloggers the chance to speak with Microsoft&#8217;s Chris Satchell, John Shappert and Aaron Greenberg.  In this audio version of <a href="http://www.rebootshow.com">The Reboot</a>, host Rio Pesino takes you to the breakfast table, where topics discussed included XNA,  HD-DVD, Xbox 360 shortages and Xbox Live Downloadable Content.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Aaron+Greenberg" rel="tag">Aaron Greenberg</a>, <a href="http://www.podtech.net/home/search/Chris+Satchell" rel="tag"> Chris Satchell</a>, <a href="http://www.podtech.net/home/search/Gamerscore+Blog" rel="tag"> Gamerscore Blog</a>, <a href="http://www.podtech.net/home/search/HD-DVD" rel="tag"> HD-DVD</a>, <a href="http://www.podtech.net/home/search/John+Shappert" rel="tag"> John Shappert</a>, <a href="http://www.podtech.net/home/search/The+Reboot" rel="tag"> The Reboot</a>, <a href="http://www.podtech.net/home/search/Xbox+Blogger+Breakfast" rel="tag"> Xbox Blogger Breakfast</a>, <a href="http://www.podtech.net/home/search/XNA" rel="tag"> XNA</a></p>
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	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>13:10</itunes:duration>
<itunes:keywords>the-reboot, frontpage-episode, featured-episode, podtech, entertainment, gaming</itunes:keywords>
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	<item>
		<title>The Reboot/GDC 2008: PC Gaming Alliance Announcement</title>
		<link>http://www.podtech.net/home/4929/the-rebootgdc-2008-pc-gaming-alliance-announcement</link>
		<comments>http://www.podtech.net/home/4929/the-rebootgdc-2008-pc-gaming-alliance-announcement#comments</comments>
		<pubDate>Thu, 21 Feb 2008 00:49:19 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[FrontPage Episode]]></category>

		<category><![CDATA[The Reboot]]></category>

		<category><![CDATA[Featured Episode]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Digital Entertainment]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4929/the-rebootgdc-2008-pc-gaming-alliance-announcement</guid>
		<description><![CDATA[The Game Developers Conference is underway this week in San Francisco. The Reboot is dashing around to make sure you get the latest from the show.  We&#8217;ll be posting a full report in our next episode.  For now, check out this interview with Randy Stude of Intel, the president of the PC Gaming [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.gdconf.com/">Game Developers Conference</a> is underway this week in San Francisco. <a href="http://rebootshow.com/">The Reboot</a> is dashing around to make sure you get the latest from the show.  We&#8217;ll be posting a full report in our next episode.  For now, check out this interview with Randy Stude of <a href="http://www.intel.com">Intel</a>, the president of the <a href="http://www.pcgamingalliance.org/en/index.asp">PC Gaming Alliance</a>.  The alliance had a press conference to announce this coming together of major hardware and software creators, designed to keep the world safe for PC gaming.  Host Rio Pesino caught up with Randy immediately after the announcement to get the details.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Game+Developers+Conferenc" rel="tag">Game Developers Conferenc</a>, <a href="http://www.podtech.net/home/search/GDC" rel="tag"> GDC</a>, <a href="http://www.podtech.net/home/search/GDC+2008" rel="tag"> GDC 2008</a>, <a href="http://www.podtech.net/home/search/PC+Gaming+Alliance" rel="tag"> PC Gaming Alliance</a>, <a href="http://www.podtech.net/home/search/PCGA" rel="tag"> PCGA</a>, <a href="http://www.podtech.net/home/search/Randy+Stude" rel="tag"> Randy Stude</a></p>
]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2008/02/PID_013380/Podtech_Reboot_GDC2008_PCGA_Announcmen_ipod.mp4" length="49849940" type="video/mp4"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>06:46</itunes:duration>
<itunes:keywords>frontpage-episode, the-reboot, featured-episode, podtech, entertainment</itunes:keywords>
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	<item>
		<title>Global Delivery Centers: Offshore&#8217;s Evolution</title>
		<link>http://www.podtech.net/home/4332/global-delivery-centers-the-evolution-of-offshore-capabilities</link>
		<comments>http://www.podtech.net/home/4332/global-delivery-centers-the-evolution-of-offshore-capabilities#comments</comments>
		<pubDate>Tue, 09 Oct 2007 00:59:41 +0000</pubDate>
		<dc:creator>Paul Lancour</dc:creator>
		
		<category><![CDATA[Commissioned]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[BearingPoint]]></category>

		<category><![CDATA[Corporate]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/4332/global-delivery-centers-the-evolution-of-offshore-capabilities</guid>
		<description><![CDATA[Join BearingPoint Managing Director, Tony Turni, as he highlights BearingPoint&#8217;s Global Delivery Centers&#8217; (GDC) offshore capabilities and their evolution over the last ten years.
Offshore resources are a proven model, with the advantage of providing a higher level of work at a more cost efficient rate. Productivity has also evolved, with advancements in software development and [...]]]></description>
			<content:encoded><![CDATA[<p>Join <a href="http://bearingpoint.com/portal/site/bearingpoint">BearingPoint</a> Managing Director, Tony Turni, as he highlights BearingPoint&#8217;s Global Delivery Centers&#8217; (GDC) offshore capabilities and their evolution over the last ten years.</p>
<p>Offshore resources are a proven model, with the advantage of providing a higher level of work at a more cost efficient rate. Productivity has also evolved, with advancements in software development and cheaper resource data conversions. By providing domain and technical expertise in all GDC facilities, we are providing the right resources at the right place and at the right time.</p>
<p>Our senior managers all spend 3-6 months off shore in one of our GDC locations to fully understand the cultural differences and establish a means to work together. We have GDC locations in India, China, Europe and North America. By developing a close relationship between the regions and business communities, the engagement teams and clients develop a comfort level. This allows us to overcome any obstacles and work as a team towards any necessary improvements. What are being provided are not only low-priced measures, but high-value resources.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/BearingPoint" rel="tag">BearingPoint</a>, <a href="http://www.podtech.net/home/search/Tony+Turni" rel="tag">Tony Turni</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/4332/global-delivery-centers-the-evolution-of-offshore-capabilities/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/10/PID_012776/Podtech_BP_TonyTurni.mp3" length="14485891" type="audio/mpeg"/>

	<itunes:author>Paul Lancour</itunes:author>
<itunes:duration>15:05</itunes:duration>
<itunes:keywords>commissioned, podtech, bearingpoint, corporate</itunes:keywords>
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	<item>
		<title>ARM Speeds Up Arrival of Mobile Games</title>
		<link>http://www.podtech.net/home/2517/arm-speeds-up-arrival-of-mobile-games</link>
		<comments>http://www.podtech.net/home/2517/arm-speeds-up-arrival-of-mobile-games#comments</comments>
		<pubDate>Fri, 23 Mar 2007 23:32:45 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2517/arm-speeds-up-arrival-of-mobile-games</guid>
		<description><![CDATA[Cell phone manufacturers need mobile games to be available at launch to take full advantage of a mobile phone&#8217;s shelf life.  ARM has released a software development kit designed to enable game developers to help reduce time-to-market for mobile games.  In this podcast from the 2007 Game Developers Conference, PodTech&#8217;s Rio Pesino speaks [...]]]></description>
			<content:encoded><![CDATA[<p>Cell phone manufacturers need mobile games to be available at launch to take full advantage of a mobile phone&#8217;s shelf life.  <a href="http://www.arm.com">ARM</a> has released a software development kit designed to enable game developers to help reduce time-to-market for mobile games.  In this podcast from the 2007 <a href="http://www.gdconf.com">Game Developers Conference</a>, PodTech&#8217;s Rio Pesino speaks with ARM&#8217;s  Borgar Ljosland and Justin Radeka about the Mali SDK and how it will help the mobile game space.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/ARM" rel="tag">ARM</a>, <a href="http://www.podtech.net/home/search/Borgar+Ljosland" rel="tag">Borgar Ljosland</a>, <a href="http://www.podtech.net/home/search/Justin+Radeka" rel="tag">Justin Radeka</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2517/arm-speeds-up-arrival-of-mobile-games/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010683/Podtech_ARM_GDC_07_ipod.mp4" length="35141136" type="video/mpeg"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>08:40</itunes:duration>
<itunes:keywords>podtech, events, corporate, gaming, technology</itunes:keywords>
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	<item>
		<title>GDC Attendees Praise Intel Processors</title>
		<link>http://www.podtech.net/home/2516/gdc-attendees-praise-intel-processors</link>
		<comments>http://www.podtech.net/home/2516/gdc-attendees-praise-intel-processors#comments</comments>
		<pubDate>Fri, 23 Mar 2007 19:44:02 +0000</pubDate>
		<dc:creator>Kevin Edwards</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Intel Gaming]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Intel]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2516/gdc-attendees-praise-intel-processors</guid>
		<description><![CDATA[In this mash-up montage from the Game Developers Conference, a number of companies discuss the advantages of using Intel Dual-Core and  Quad-Core Processors.
Related Stories: IntelGaming
Tags: Game Developers Conference, Intel, Dual-Core, Quad-Core, IntelGaming]]></description>
			<content:encoded><![CDATA[<p>In this mash-up montage from the <a href="http://www.gdconf.com">Game Developers Conference</a>, a number of companies discuss the advantages of using <a href="http://www.intel.com">Intel</a> Dual-Core and  Quad-Core Processors.</p>
<p>Related Stories: <a href="http://www.podtech.net/home/search/IntelGaming">IntelGaming</a></p>
<p>Tags: <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Intel" rel="tag">Intel</a>, <a href="http://www.podtech.net/home/search/Dual-Core" rel="tag">Dual-Core</a>, <a href="http://www.podtech.net/home/search/Quad-Core" rel="tag">Quad-Core</a>, <a href="http://www.podtech.net/home/search/IntelGaming" rel="tag">IntelGaming</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2516/gdc-attendees-praise-intel-processors/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010678/Podtech_Intel_GDC_Mashup.mp3" length="2650670" type="audio/mpeg"/>

	<itunes:author>Kevin Edwards</itunes:author>
<itunes:duration>02:31</itunes:duration>
<itunes:keywords>podtech, intel-gaming, events, corporate, intel, gaming, technology</itunes:keywords>
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	<item>
		<title>Gaming with Intel Quad-Core Processors</title>
		<link>http://www.podtech.net/home/2505/gaming-with-intel-quad-core-processors</link>
		<comments>http://www.podtech.net/home/2505/gaming-with-intel-quad-core-processors#comments</comments>
		<pubDate>Fri, 23 Mar 2007 15:30:45 +0000</pubDate>
		<dc:creator>Kevin Edwards</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Intel Gaming]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Intel]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2505/gaming-with-intel-quad-core-processors</guid>
		<description><![CDATA[Intel was showing off the power of its Quad-Core processors at the 2007 Game Developers Conference in San Francisco. Some of the biggest PC games were playable at Intel&#8217;s booth, including Crysis, Hellgate: London and Company of Heroes. PodTech&#8217;s Rio Pesino and Intel&#8217;s Randy Stude discuss the importance of quad-core, creating multi-threaded games and where [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.intel.com">Intel</a> was showing off the power of its Quad-Core processors at the 2007 <a href="http://www.gdconf.com">Game Developers Conference</a> in San Francisco. Some of the biggest PC games were playable at Intel&#8217;s booth, including <a href="http://www.crytek.com">Crysis</a>, <a href="http://www.flagshipstudios.com">Hellgate: London</a> and Company of Heroes. PodTech&#8217;s Rio Pesino and Intel&#8217;s Randy Stude discuss the importance of quad-core, creating multi-threaded games and where the company sees itself in the gaming space.</p>
<p>Related Stories: <a href="http://www.podtech.net/home/search/IntelGaming">IntelGaming</a></p>
<p>Tags: <a href="http://www.podtech.net/home/search/Intel" rel="tag">Intel</a>, <a href="http://www.podtech.net/home/search/Quad-Core" rel="tag">Quad-Core</a>, <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Crysis" rel="tag">Crysis</a>, <a href="http://www.podtech.net/home/search/Hellgate%3A+London" rel="tag">Hellgate: London</a>, <a href="http://www.podtech.net/home/search/Company+of+Heroes" rel="tag">Company of Heroes</a>, <a href="http://www.podtech.net/home/search/Randy+Stude" rel="tag">Randy Stude</a>, <a href="http://www.podtech.net/home/search/IntelGaming" rel="tag">IntelGaming</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2505/gaming-with-intel-quad-core-processors/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010680/Podtech_IntelGDC07_revised_ipod.mp4" length="17976988" type="video/mp4"/>

	<itunes:author>Kevin Edwards</itunes:author>
<itunes:duration>04:25</itunes:duration>
<itunes:keywords>podtech, intel-gaming, events, corporate, intel, gaming, technology</itunes:keywords>
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	<item>
		<title>Havok Behavior Debuts at the Game Developers Conference</title>
		<link>http://www.podtech.net/home/2461/havok-behavior-debuts-at-the-game-developers-conference</link>
		<comments>http://www.podtech.net/home/2461/havok-behavior-debuts-at-the-game-developers-conference#comments</comments>
		<pubDate>Wed, 21 Mar 2007 00:39:47 +0000</pubDate>
		<dc:creator>Kevin Edwards</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Intel]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2461/havok-behavior-debuts-at-the-game-developers-conference</guid>
		<description><![CDATA[Video game physics, animation and visual effects are very important aspects in creating a realistic and fun gaming experience. Havok is one company that enhances that experience, providing game developers with a modular suite of tools that allows them to reach new standards in realism and interactivity in their games. The Ireland-based company has worked [...]]]></description>
			<content:encoded><![CDATA[<p>Video game physics, animation and visual effects are very important aspects in creating a realistic and fun gaming experience. <a href="http://www.havok.com/">Havok</a> is one company that enhances that experience, providing game developers with a modular suite of tools that allows them to reach new standards in realism and interactivity in their games. The Ireland-based company has worked with a number of well-known developers, including <a href="http://www.ubi.com/US/">Ubisoft</a>, <a href="http://www.us.playstation.com/">Sony</a>, <a href="http://www.xbox.com/">Microsoft</a> and <a href="http://www.intel.com/">Intel</a>. Havok announced the commercial release of its latest technology, Havok Behavior, at the <a href="http://www.gdconf.com/">Game Developers Conference</a> in San Francisco. In this podcast with PodTech&#8217;s Rio Pesino, Havok&#8217;s Jeff Yates demos the Havok Behavior Tool.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/gaming" rel="tag">gaming</a>, <a href="http://www.podtech.net/home/search/Havok" rel="tag">Havok</a>, <a href="http://www.podtech.net/home/search/game+developers" rel="tag">game developers</a>, <a href="http://www.podtech.net/home/search/Jeff+Yates" rel="tag">Jeff Yates</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2461/havok-behavior-debuts-at-the-game-developers-conference/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010641/Podtech_Havok_GDC07_revised_ipod.mp4" length="21070187" type="video/mp4"/>

	<itunes:author>Kevin Edwards</itunes:author>
<itunes:duration>05:13</itunes:duration>
<itunes:keywords>events, podtech, corporate, gaming, intel, technology</itunes:keywords>
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	<item>
		<title>Emergent Unveils New Game Dev Tools at GDC 2007</title>
		<link>http://www.podtech.net/home/2390/emergent-unveils-new-game-dev-tools-at-gdc-2007</link>
		<comments>http://www.podtech.net/home/2390/emergent-unveils-new-game-dev-tools-at-gdc-2007#comments</comments>
		<pubDate>Fri, 16 Mar 2007 08:01:45 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2390/emergent-unveils-new-game-dev-tools-at-gdc-2007</guid>
		<description><![CDATA[Middleware firm Emergent Game Technologies launched its new set of game development tools, named Emergent Elements, at the Game Developers Conference in San Francisco. Emergent&#8217;s technology has been used in a number of popular video games, including The Elder Scrolls IV: Oblivion and Sid Meier&#8217;s Civilization IV. PodTech&#8217;s Rio Pesino spoke with Emergent Chief Technology [...]]]></description>
			<content:encoded><![CDATA[<p>Middleware firm <a href="http://www.emergent.net/">Emergent Game Technologies</a> launched its new set of game development tools, named Emergent Elements, at the <a href="http://www.gdconf.com">Game Developers Conference</a> in San Francisco. Emergent&#8217;s technology has been used in a number of popular video games, including <a href="http://www.elderscrolls.com/home/home.htm">The Elder Scrolls IV: Oblivion</a> and Sid Meier&#8217;s <a href="http://www.2kgames.com/civ4/home.htm">Civilization IV</a>. PodTech&#8217;s Rio Pesino spoke with Emergent Chief Technology Officer Larry Mellon about how he feels Emergent Elements will change the world of game development.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Middleware" rel="tag">Middleware</a>, <a href="http://www.podtech.net/home/search/Emergent+Game+Technologies" rel="tag">Emergent Game Technologies</a>, <a href="http://www.podtech.net/home/search/Emergent+Elements" rel="tag">Emergent Elements</a>, <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Larry+Mellon" rel="tag">Larry Mellon</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010534/Podtech_GDC_Emergent_Larry_Mellon.mp3" length="6267292" type="audio/mpeg"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>06:17</itunes:duration>
<itunes:keywords>podtech, events, corporate, gaming, technology</itunes:keywords>
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	<item>
		<title>GDC 2007: SoftImage on 3D Game Development</title>
		<link>http://www.podtech.net/home/2379/gdc-2007-softimage-on-3d-game-development</link>
		<comments>http://www.podtech.net/home/2379/gdc-2007-softimage-on-3d-game-development#comments</comments>
		<pubDate>Thu, 15 Mar 2007 16:00:14 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2379/gdc-2007-softimage-on-3d-game-development</guid>
		<description><![CDATA[SoftImage, is known for its character creation and effects tools used by animators and digital artists in the film, broadcast, and video game industries. The company&#8217;s software has been used in games created by companies including Electronic Arts and Capcom, as well as films such as Happy Feet. PodTech&#8217;s Rio Pesino spoke with SoftImage Product [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.softimage.com">SoftImage,</a> is known for its character creation and effects tools used by animators and digital artists in the film, broadcast, and video game industries. The company&#8217;s software has been used in games created by companies including <a href="http://www.ea.com">Electronic Arts</a> and <a href="http://www.capcom.com">Capcom</a>, as well as films such as <a href="http://www.happyfeetmovie.com">Happy Feet</a>. PodTech&#8217;s Rio Pesino spoke with SoftImage Product Management Director Bill Roberts at the <a href="http://www.gdconf.com">Game Developers Conference</a> about the company&#8217;s line of game development tools on display on the GDC show floor.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/SoftImage" rel="tag">SoftImage</a>, <a href="http://www.podtech.net/home/search/animators" rel="tag">animators</a>, <a href="http://www.podtech.net/home/search/Electronic+Arts" rel="tag">Electronic Arts</a>, <a href="http://www.podtech.net/home/search/Capcom" rel="tag">Capcom</a>, <a href="http://www.podtech.net/home/search/Happy+Feet" rel="tag">Happy Feet</a>, <a href="http://www.podtech.net/home/search/Bill+Roberts" rel="tag">Bill Roberts</a>, <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2379/gdc-2007-softimage-on-3d-game-development/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010532/Podtech_GDC_Soft_Image_Bill_Roberts.mp3" length="4913111" type="audio/mpeg"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>04:52</itunes:duration>
<itunes:keywords>podtech, events, corporate, gaming, technology</itunes:keywords>
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	<item>
		<title>Sun Joins Online Gaming Craze</title>
		<link>http://www.podtech.net/home/2380/sun-joins-online-gaming-craze</link>
		<comments>http://www.podtech.net/home/2380/sun-joins-online-gaming-craze#comments</comments>
		<pubDate>Wed, 14 Mar 2007 23:36:38 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[Sun Microsystems]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2380/sun-joins-online-gaming-craze</guid>
		<description><![CDATA[At the Game Developers Conference in San Francisco, Sun Microsystems announced its plans to enter the online gaming realm. In this podcast, PodTech&#8217;s Rio Pesino speaks with Sun&#8217;s Chris Melissinos, Seth Proctor and Jonathan Kaplan about its open source, online game server platform, Project Darkstar, which is written entirely in Java. The trio also discuss [...]]]></description>
			<content:encoded><![CDATA[<p>At the <a href="http://www.gdconf.com/">Game Developers Conference</a> in San Francisco, <a href="http://www.sun.com/">Sun Microsystems</a> announced its plans to enter the online gaming realm. In this podcast, PodTech&#8217;s Rio Pesino speaks with Sun&#8217;s Chris Melissinos, Seth Proctor and Jonathan Kaplan about its open source, online game server platform, <a href="http://www.projectdarkstar.com/">Project Darkstar</a>, which is written entirely in Java. The trio also discuss the importance of mulitcore processors in game development.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/online+gaming" rel="tag">online gaming</a>, <a href="http://www.podtech.net/home/search/Chris+Melissinos" rel="tag">Chris Melissinos</a>, <a href="http://www.podtech.net/home/search/Seth+Proctor" rel="tag">Seth Proctor</a>, <a href="http://www.podtech.net/home/search/Jonathan+Kaplan" rel="tag">Jonathan Kaplan</a>, <a href="http://www.podtech.net/home/search/Project+Darkstar" rel="tag">Project Darkstar</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010524/Podtech_Sun_at_GDC_edit.mp3" length="9297502" type="audio/mpeg"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>09:41</itunes:duration>
<itunes:keywords>sun-microsystems, podtech, events, corporate, gaming, technology</itunes:keywords>
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	<item>
		<title>How to Get a Job in the Gaming Industry</title>
		<link>http://www.podtech.net/home/2361/how-to-get-a-job-in-the-gaming-industry</link>
		<comments>http://www.podtech.net/home/2361/how-to-get-a-job-in-the-gaming-industry#comments</comments>
		<pubDate>Tue, 13 Mar 2007 14:00:46 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2361/how-to-get-a-job-in-the-gaming-industry</guid>
		<description><![CDATA[Thousands of game artists, animators, programmers and others were at the Game Developers Conference in San Francisco, hoping to land their dream job of working for a video game company. Despite the fact that there are gaming gigs out there, actually landing the job is a difficult task. PodTech&#8217;s Rio Pesino spoke with Peter Grassi, [...]]]></description>
			<content:encoded><![CDATA[<p>Thousands of game artists, animators, programmers and others were at the <a href="http://www.gdconf.com">Game Developers Conference</a> in San Francisco, hoping to land their dream job of working for a video game company. Despite the fact that there are gaming gigs out there, actually landing the job is a difficult task. PodTech&#8217;s Rio Pesino spoke with Peter Grassi, senior recruiter for video game giant <a href="http://www.ea.com">Electronic Arts</a>, on how to make the task of getting a job in game development an easier one.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Rio+Pesino" rel="tag">Rio Pesino</a>, <a href="http://www.podtech.net/home/search/Peter+Grassi" rel="tag">Peter Grassi</a>, <a href="http://www.podtech.net/home/search/Electronic+Arts" rel="tag">Electronic Arts</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/2361/how-to-get-a-job-in-the-gaming-industry/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010498/Podtech_GDC_EA_Peter_Grassi.mp3" length="6521417" type="audio/mpeg"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>06:48</itunes:duration>
<itunes:keywords>podtech, events, corporate, gaming, technology</itunes:keywords>
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		<title>GDC 2007: Sony&#8217;s Happy Home</title>
		<link>http://www.podtech.net/home/2347/gdc-2007-sonys-happy-home</link>
		<comments>http://www.podtech.net/home/2347/gdc-2007-sonys-happy-home#comments</comments>
		<pubDate>Mon, 12 Mar 2007 16:00:06 +0000</pubDate>
		<dc:creator>Rio Pesino</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2347/gdc-2007-sonys-happy-home</guid>
		<description><![CDATA[Sony unveiled its new &#8220;Home&#8221; service for the Playstation 3 at the Game Developers Conference this week. The 3D online avatar-based world will allow PS3 users to chat, share content, shop and join games online. PodTech&#8217;s Rio Pesino spoke with Sony&#8217;s Al DeLeon about some of the key features of &#8220;Home&#8221; and other Sony-related announcements [...]]]></description>
			<content:encoded><![CDATA[<p>Sony unveiled its new &#8220;Home&#8221; service for the Playstation 3 at the Game Developers Conference this week. The 3D online avatar-based world will allow PS3 users to chat, share content, shop and join games online. PodTech&#8217;s Rio Pesino spoke with Sony&#8217;s Al DeLeon about some of the key features of &#8220;Home&#8221; and other Sony-related announcements made at GDC.</p>
<p>Tags: <a href="http://www.podtech.net/home/search/Playstation+3" rel="tag">Playstation 3</a>, <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Al+DeLeon" rel="tag">Al DeLeon</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010527/Podtech_Sony_GDC07_revised_ipod.mp4" length="17091553" type="video/mp4"/>

	<itunes:author>Rio Pesino</itunes:author>
<itunes:duration>04:42</itunes:duration>
<itunes:keywords>podtech, events, corporate, gaming, technology</itunes:keywords>
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		<title>Is the Game Developers Conference the new E3?</title>
		<link>http://www.podtech.net/home/2297/is-the-game-developers-conference-the-new-e3</link>
		<comments>http://www.podtech.net/home/2297/is-the-game-developers-conference-the-new-e3#comments</comments>
		<pubDate>Tue, 06 Mar 2007 21:46:13 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Corporate]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Intel]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/home/2297/is-the-game-developers-conference-the-new-e3</guid>
		<description><![CDATA[Thousands of people in the videogame industry are expected to meet in San Francisco this week for the Game Developers Conference. The five-day event will feature keynote speeches, workshop sessions and panel discussions. Companies including Sony, Intel and Microsoft are attending this year&#8217;s show. PodTech&#8217;s Rio Pesino spoke with Conference Manager Jane Pinckard about the [...]]]></description>
			<content:encoded><![CDATA[<p>Thousands of people in the videogame industry are expected to meet in San Francisco this week for the <a href="http://www.gdconf.com">Game Developers Conference</a>. The five-day event will feature keynote speeches, workshop sessions and panel discussions. Companies including Sony, Intel and Microsoft are attending this year&#8217;s show. PodTech&#8217;s Rio Pesino spoke with Conference Manager Jane Pinckard about the event and whether its trying to be the new E3, which used to be gaming&#8217;s biggest expo.</p>
<p> <a href="http://www.podtech.net/home/2297/is-the-game-developers-conference-the-new-e3#more-2297" class="more-link">(more&#8230;)</a></p>
<p>Tags: <a href="http://www.podtech.net/home/search/Game+Developers+Conference" rel="tag">Game Developers Conference</a>, <a href="http://www.podtech.net/home/search/Jane+Pinckard" rel="tag">Jane Pinckard</a></p>]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2007/03/PID_010430/Podtech_GDC_Preshow07_ipod.mp4" length="29360784" type="video/mp4"/>

	<itunes:author>Editor </itunes:author>
<itunes:duration>07:40</itunes:duration>
<itunes:keywords>events, podtech, corporate, gaming, intel, technology</itunes:keywords>
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		<title>NVIDIA - PC gaming to hit new high with Windows Vista.</title>
		<link>http://www.podtech.net/home/499/nvidia-pc-gaming-to-hit-new-high-with-windows-vista</link>
		<comments>http://www.podtech.net/home/499/nvidia-pc-gaming-to-hit-new-high-with-windows-vista#comments</comments>
		<pubDate>Wed, 05 Apr 2006 19:52:32 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[NVIDIA]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/?p=499</guid>
		<description><![CDATA[by Michael Johnson
March 24, 2006 - NVIDIA sits down with top game developers at the 2006 Game Developers Conference to discuss the latest PC games, Windows Vista, and NVIDIA GPUs.   Please visit http://nvidia.com/windowsvista for more information.
Click here for transcript.
]]></description>
			<content:encoded><![CDATA[<p>by Michael Johnson</p>
<p>March 24, 2006 - NVIDIA sits down with top game developers at the 2006 Game Developers Conference to discuss the latest PC games, Windows Vista, and NVIDIA GPUs.   Please visit <a href="http://nvidia.com/windowsvista ">http://nvidia.com/windowsvista </a>for more information.</p>
<p><a href="http://media.podtech.net/media/2006/04/PID_000383/Podtech_NVIDIA_NVIDIA_GDC_windows_vista_gpu_mashup_edit_2006-04-05___home.html" onClick="return popup(this, 'Transcript')">Click here for transcript</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/499/nvidia-pc-gaming-to-hit-new-high-with-windows-vista/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2006/04/PID_000383/Podtech_NVIDIA_NVIDIA_GDC_windows_vista_gpu_mashup_edit_2006-04-05___home.mp3" length="7619839" type="audio/mpeg"/>

	<itunes:author>Editor </itunes:author>
<itunes:duration>15:52</itunes:duration>
<itunes:keywords>podtech, gaming, nvidia, technology</itunes:keywords>
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		<title>PodTech News: GDC Exhibit Floor: Shading and the Game Experience</title>
		<link>http://www.podtech.net/home/458/podtech-news-gdc-exhibit-floor-shading-and-the-game-experience</link>
		<comments>http://www.podtech.net/home/458/podtech-news-gdc-exhibit-floor-shading-and-the-game-experience#comments</comments>
		<pubDate>Sat, 25 Mar 2006 02:20:08 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[NVIDIA]]></category>

		<category><![CDATA[PodTech News]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/?p=458</guid>
		<description><![CDATA[Jason Lopez of PodTech News chats with Kevin Bjorke of NVIDIA about new technologies for game developers, like shading software that makes Mad Mod Mike look like he&#8217;s really moving in space as he beats the crap out of you.
]]></description>
			<content:encoded><![CDATA[<p>Jason Lopez of PodTech News chats with Kevin Bjorke of NVIDIA about new technologies for game developers, like shading software that makes Mad Mod Mike look like he&#8217;s really moving in space as he beats the crap out of you.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.podtech.net/home/458/podtech-news-gdc-exhibit-floor-shading-and-the-game-experience/feed</wfw:commentRss>
		 
	        <enclosure url="http://media1.podtech.net/media/2006/03/PID_000360/Podtech_PodTech_032206_PodTech_GDC_NVidia_Demo_2006-03-24___home.mp3" length="4262373" type="audio/mpeg"/>

	<itunes:author>Editor </itunes:author>
<itunes:duration>04:26</itunes:duration>
<itunes:keywords>podtech, gaming, nvidia, podtech-news, technology</itunes:keywords>
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	<item>
		<title>Game Developer Conference - PlayStation 3: Beyond The Box Keynote by Phil Harrison (1 of 2)</title>
		<link>http://www.podtech.net/home/449/game-developer-conference-playstation-3-beyond-the-box-keynote-by-phil-harrison-1-of-2-2</link>
		<comments>http://www.podtech.net/home/449/game-developer-conference-playstation-3-beyond-the-box-keynote-by-phil-harrison-1-of-2-2#comments</comments>
		<pubDate>Wed, 22 Mar 2006 23:48:22 +0000</pubDate>
		<dc:creator>John Furrier</dc:creator>
		
		<category><![CDATA[PodTech]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[PodTech News]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.podtech.net/?p=449</guid>
		<description><![CDATA[by Jason Lopez
SAN JOSE, CA, March 22, 2006 (PodTech News) &#8212; Sony has announced that it will launch its highly anticipated PlayStation 3 video game console in November. The company says it expects the adoption rate of its newest products to exceed earlier versions of its consoles. The research firm In-Stat reported earlier this week [...]]]></description>
			<content:encoded><![CDATA[<p>by Jason Lopez</p>
<p>SAN JOSE, CA, March 22, 2006 (PodTech News) &#8212; Sony has announced that it will launch its highly anticipated PlayStation 3 video game console in November. The company says it expects the adoption rate of its newest products to exceed earlier versions of its consoles. The research firm <a href="http://www.instat.com/press.asp?ID=1614&#038;sku=IN0602145ME">In-Stat reported earlier this week that Sony would continue to control the video console market</a> for the next four years.</p>
<p>“The production capacity for PlayStation 3 will ramp faster than PlayStation 1 and PlayStation 2 with over one million units per month,&#8221; said Phil Harrison, President of Sony Computer Entertainment’s Worldwide Studios in a k<a href="http://biz.gamedaily.com/industry/feature/?id=12209">eynote speech delivered at the Game Developer Conference</a>.  “The full spectrum of display devices will be supported from PAL, NTSC,  standard definition, to full HD 1080 progressive.”</p>
<p>Here are excerpts from Phil Harrison’s keynote speech at the GDC.</p>
]]></content:encoded>
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	        <enclosure url="http://media1.podtech.net/media/2006/03/PID_000351/Podtech_Game_032206_podtech_gdc_phil__2006-03-22_John_Furrier_home" length="" type=""/>

	<itunes:author>John Furrier</itunes:author>
<itunes:duration></itunes:duration>
<itunes:keywords>podtech, gaming, podtech-news, technology</itunes:keywords>
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